БЕЙНЕ ОЙЫНДАРҒА CGI-ДЫҢ ӘСЕРІ ЖӘНЕ ОНЫҢ ЖАСАЛУӘДІСТЕРІ

Authors

  • О. Baimuratov Author

DOI:

https://doi.org/10.47344/sdubnts.v54i1.532

Keywords:

CGI, Togizkumalak, video games, 3ds Max, polygon modeling.

Abstract

The article shows the impact of CGI / computer graphics on
the game industry and the methods of its creation, its importance and how to
evaluate it. An example of graphic elements is based on the author's game
“Togyzkumalak 3D”. To solve the problem, methods such as graphics evaluation
using pentogon diagrams, lighting methods, modeling using 3DS Max were
used.

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Published

2021-03-28

How to Cite

Baimuratov О. . (2021). БЕЙНЕ ОЙЫНДАРҒА CGI-ДЫҢ ӘСЕРІ ЖӘНЕ ОНЫҢ ЖАСАЛУӘДІСТЕРІ. Journal of Emerging Technologies and Computing, 54(1), 31-44. https://doi.org/10.47344/sdubnts.v54i1.532